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Carnival in Rio
Have fun dressing up for the Carnival in Rio. Dress up with fun masks and costumes and join this famous carnival party in Brazil!
What would happen if I lost in IGC game
Hello, here’s something that’s been bugging me for a while. Say I have an army on an island and I have no navy of my own in a adjacent sea zone. What were to happen if a foreign power were to invade. Naturally there would be a battle, but what would happen if I lost? Would my men keep fighting till they were all killed?
The battle dynamics would take place as usual, but if your morale broke and the army attempted to retreat, it would only be into the arms of Neptune. Which is also why it is always advisable to keep a fleet nearby if you’re mounting an island invasion.
You cant support yourself in an election in EU game
A while back I was reading a thread that had to do about relation to ones own nation. The reason for this is that if everybody had perfect relations to themselves the would only vote for themselves in the HRE elections. So by having relations for oneself it discourages conquers n that way I’ve not found any other reason for having one. If someone else has an idea please post it here. And I apologize if someone else has already posted this.
That’s pretty much all we can think of. But we alter them to +200 anyway because it’s plain stupid that you can’t support yourself in an election. If you own every single HRE province, then you ARE the Emperor, or something is very wrong. Do you REALLY need that much soldiers to take over the HRE? You aren’t that good at this game, are you?
Monsters vs Aliens -1
Monsters vs Aliens coloring page game
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EU game as England and quite expanding in North America
I’m playing a game as England and quite happilly expanding in North America, but of course the French and Dutch have similar ideas. Now I managed to severely curtail the French effort in NA by declaring war on them, rampaging around North America and the Caribean and sending an army to Brittany and taking the fight to Continental France. In the end I picked up some nice fat French colonial provinces and had managed to burn most of their NA trading posts to the ground. The thanks to a random event King James inherits Hanover. Woohoo! I think (but of course this drags me into several continental wars with the Spanish alliance). After I calm the situation down I notice my allies the Dutch are building up a nice powerbase in NA. I forget the Hansa (my original targets) and leave my alliance with the Dutch. I manage to invite Brandenburg and Saxony into an alliance and as the poor old Duch are at war with France and Spain their ripe for the plucking. I leave my continetal army to attack Frisia and I once again rampage through NA and the Caribean. In the end I realise I need to take some Dutch home territories to force a peace and in the end take 3 of the 4 (the Spanish having had a permanent encapment in Zeeland. I get Detroit and Manhattan for my troubles. Now (And I’m finally to the question) if I had have taken all of continental Holland (by taking Zeeland from under Spanish noses) could I have annexed Holland? Or would it require me to take all of its colonial possesions as well? Or is Holland a “player” and unable to be annexed? I think a yes answers my last question - but I got this far into the post and realised it.
Be prepared for some serious trouble. Btw I’m always amazed how fast the Dutch can build large armies. I only tried to annex them once, soon after their independence and had to place large armies in every province. So that was the big mistake. Well, adding the Dutch provinces to the reformed ones in France can shift the balance of power of the confessions. It might even be a good idea to convert.
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Diplo-annexing countries in a EU game: how to work
Playing Austria at the mo, and decided to play the diplo-annex game. The rules were:
1. IGC difficult/coward (initially I though this would hamper me, but I think is actually helping me);
2. No DOW on any Christian countries;
3. Not asking for territories for peace to Christian countries (except Papal States).
Using these rules, I have diplo-annexed so far (1628) the following countries: 1. Bohemia; 2. Hungary; 3. Bavaria; 4. Venice; 5. United Prussia; 6. Wutternburg. Next on my list is Helvetia (it’s already a vassal), and Savoy.
Mad Ball
Use arrows to move the ball
My strategy guide for France: five game wars with Spain
By that time, I have fought five wars with Spain and won all of them (without cheating). The first war starts in September, 1492, before Spain has reposition any troops to the lowlands. Using assaults, capture four lowland provinces in just four months, while the main Spanish army is wasting time besieging Bearn. I iqnore the action in southern France. Nothing suicidal about it, with Foix and La Palice leading the armies in the north I can capture more provinces than Spain in a short time.
France will need artillery before the second war with Spain, and will also need to avoid combat with the Spanish armies again. Spain will have an excellent leader (Cordoba) who outshines both Foix and La Palice. Still, with interior lines France can win against Spain.
Pinball
Realistic Pinball simulation themed around a computer motherboard.
Animated playfield toys, multiball, magno-save etc.
New Natalie Brooks game: if you have an inquisitive mind, this one is a good one
Natalie Brooks, the adorable yet dashing super sleuth is relaxing at her grandmother’s home when a strange letter arrives from a former high school classmate, Chad Robertson. It seems that Chad Roberts is in some kind of trouble. He asks Natalie to come to his art gallery right away. Natalie soon learns that their old high school is now housing a fiendish gang of criminals and the principal’s daughter is planning on framing Chad for the murder of her very wealthy but completely unsuspecting husband. Will Natalie Brooks be able to save the day and discover the plan in enough time to save Chad and his girlfriend Kitty?